In the meantime, my classmate I mentioned earlier, Peter Kutz, had joined the rendering team at Walt Disney Animation Studios, and towards the end of my time at Cornell, Peter nudged me to apply to Disney Animation's rendering team as well! I've been at Disney Animation ever since. I got to meet and be inspired by a lot of amazing professors and fellow graduate students, and I learned a ton about rendering. PCG is run by a professor called Don Greenberg, who is one of the old school founders of computer graphics as a field Don goes so far back that he actually knows Ed Catmull really well from back when Ed Catmull was at NYIT! I spent two years at Cornell as part of Don Greenberg's lab, which was an absolutely amazing experience. In my sophomore year, I applied and got accepted for Pixar's Undergraduate Program (or PUP) internship, where I met a lot of really incredible and inspiring people.Īfter my undergrad, the PhD student I mentioned earlier, Joe Kider, was doing a postdoc at Cornell University and he suggested that I apply for a masters program with Cornell University's Program of Computer Graphics. I wound up taking every computer science and computer graphics course that I could while completing the bare minimum for my business degree I basically treated computer graphics as my real major and business as a hobby, when on paper it was actually the reverse. I took a bit of a strange detour in college - I went to business school in undergrad! I learned on my first day of business school that I didn't like business school though, but it turned out that my school, the University of Pennsylvania, had a computer graphics program embedded in the computer science department. Tell us about yourself and your career path.īack in high school, I tinkered a lot with both programming and digital art my brother and I would make games in Macromedia Flash and at one point we messed around with tools like POV-Ray and an early version of Blender.
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